AI Insights · Timothy · January 2022
Top 5 Disney Games in Australia Q4 2021: Performance Insights
Explore the performance trends of the top 5 Disney games on a unified platform in Australia during Q4 2021, including downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 Disney games on a unified platform in Australia showcased various performance trends. Here’s a detailed look at the weekly downloads, revenue, and active users for each game.
Disney Coloring World saw its weekly revenue fluctuate, peaking at approximately $3.7K in the week of October 4 and ending the quarter with $3.3K in the final week of December. Weekly downloads showed a significant rise towards the end of the quarter, reaching around 3.1K in the week of December 27. Active users also increased from 4.1K at the start of the quarter to about 4.8K by the end of December.
Marvel Contest of Champions experienced a substantial spike in weekly revenue, notably reaching $168K in the week of December 20. Downloads improved significantly towards the end of the quarter, with a peak of approximately 4K in the week of December 27. Active users exhibited a steady upward trend, starting at 9.3K and rising to around 12.2K by the quarter's end.
The Simpsons™: Tapped Out had a notable peak in weekly revenue of about $52K in mid-November. Download numbers remained relatively stable, with a slight increase to 1.7K in the last week of December. Active user numbers were consistent, maintaining an average of around 8K throughout the quarter.
Disney Emoji Blitz Game showed a steady revenue performance, peaking at $19.5K in the first week of November and closing the year with approximately $15.9K. Downloads surged towards the end, reaching around 2.5K in the final week. Active users varied slightly but ended on a higher note with about 4.2K in the last week of December.
MARVEL Future Revolution had a diverse revenue pattern, peaking at $15.6K in late September and ending the quarter with $6.9K. Downloads showed a downward trend, closing the quarter with around 900 in the final week. Active users decreased from 10.1K at the start of the quarter to about 4K by the end.
These insights highlight the dynamic performance of Disney games in Australia during Q4 2021. For more detailed analytics and insights, visit Sensor Tower.